That means you have to use different methodologies entirely, because we’re trying to control where you look, when you can look anywhere. Game developers are control freaks, we want to micro manage the experience and in VR you give up camera control. Getting people to look where we wanted them to look was a huge part of the challenge. Of course, as we’ve added more projects into our production pipeline, we’ve scaled up so Crytek has one of the largest dedicated VR teams in the industry. But it was a small scale production by any standard. But we’re a big company, so we were able to call upon the resources of other people in the organization, for instance, from our engine team and other developers and creatives. How many people were working on Back to Dinosaur Island?ġ8 people, more or less, was the biggest group of people on it. We’re super-excited to share this with people around the world. But what Back to Dinosaur Island does is show that just a handful of developers who were just purely learning the craft, and had only the traditional game development tools available to them, were already able to make people go ‘that’s amazing’ and ‘that’s awesome’. This was our first effort, and a couple of months work. Now remember, we’re inventing stuff here. Now imagine what’s happening right now, which is a brand new storytelling medium that’s not just simply gone from black and white to color, and that was amazing, but we’re instead we’re going from what is flat, to what is all around me. So we’re all in the front yard watching the first broadcast of Walt Disney’s Wonderful World of Color in color, and we were awestruck. Everyone in the neighborhood went around to the first family to have the color TV, and they turned it around to the window out front so everyone could watch it.
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I’m old enough to remember the first color TV in my neighborhood. In VR, you’re going for that sense that I’m in a space, I believe this space, it’s consistent, I am immersed in it…īeyond that, we’d like people to think about VR and its potential in a wider sense after their experience.
I’ll be blunt, we’ve got some of the most amazing artists working here so we’re a little bit spoiled that way, but those amazing artists want to work with the best tools, and our engine lets them create scenes that are not just ‘unbelievable’, they’re totally believable. The awe in Back to Dinosaur Island comes from the complexity of the scene and the talent of the artists. I want the hair on the back of your neck standing up when the dinosaur comes at you. What did you hope players would feel when they experience Back To Dinosaur Island? It makes it immensely more exciting, immensely more intimate, and immensely more real. When you’re in VR, it fools your brain into believing that you’re right there.
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To watch that on a screen, when you think about Jurassic Park or another dinosaur movie for instance, you look at it and you’re like, ‘that’s cool’. You’ll feel the scale of her, the immensity, the power. She comes up close to you and you get the chance to see what it would be like for a dinosaur to breathe right in your face. It shows what it feels like to be in a dinosaur nest, looking across a beautiful jungle scene, and then a dinosaur comes home with you in her nest. It’s a technology demonstration that shows how intense and involving and rich virtual reality is. Back to Dinosaur Island 2, a second technical demonstration developed for the Oculus Rift by Crytek, is frequently shown at VR events across the globe, and VRFocus will keep you updated with all future works in VR from Crytek.
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In the Q&A below, provided by Crytek, David Bowman, Director of Production at Crytek, offers a comprehensive look into the development of Back to Dinosaur Island, including the team size, the challenges faced in developing for virtual reality (VR) and the ambitions of the project.īack to Dinosaur Island is available to download via Steam now, and acts as a precursor to the forthcoming Robinson: The Journey. Today, Back to Dinosaur Island has been launched via Steam, and Crytek are offering VRFocus the chance to get the inside scoop on the development of the prototype videogame experience. Playable on the Oculus Rift Crescent Bay prototype, Back to Dinosaur Island wowed audiences with it’s remarkable visual fidelity and assortment of interactive opportunities. Crytek’s Back to Dinosaur Island made it’s debut at the Game Developers Conference (GDC), San Francisco, in March of this year.